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Free game red alert 2 full version for pc.Download Red Alert 2: Reborn for free PC game

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Free game red alert 2 full version for pc



 

The money is spent on constructing and repairing buildings and units. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money. The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country now made a difference.

While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure. This changed up the popular skirmish games, allowing for new strategies. Game balance. To achieve victory, a player must play to their faction's strengths and exploit the other faction's weaknesses. The factions follow the same trend in the previous title. Soviet vehicles tend to be more durable and have heavier firepower compared to their Allied counterparts.

However, they are also more expensive to build and move more slowly, allowing Allied vehicles to out-maneuver and outnumber them. The Soviet infantry, on the other hand, are inferior to Allied infantry, but are cheaper and faster to train. The Soviet faction is also superior in the early game and in land wars because of their more powerful and advanced tanks, while the Allied faction is better in the late game with more advanced units, such as those used in naval warfare.

Mop up infantry with Tesla Troopers and tanks. Destroy the pillboxes around the base with V3s again while using everything else to destroy enemy structures.

You can use some engineers to repair the skyscrapers around the base to give you a fortified advantage if you want. Before you capture the battle lab, train ten Flak Troopers and place them nearby. Beef up your tank division then hold on tight until the timer runs down. There's two ways to do this, an easy way and a hard way.

Guess which one we went for? Build up two or three Subs to guard the shore and about four Flak Cannons to defend the air. Now the sneaky bit: send about five conscripts and Tesla Troopers to the east to take over and guard the lighthouse at the end of the map.

When the invasion starts an Allied MCV should attempt to set itself up close by. Blow it up before it can build anything or else you're going to have a lengthy battle on your hands.

Your own base should be safe from attack if you've fortified the buildings nearby and left a few Tesla Troopers guarding it. Go to the left and capture the derrick to get some cash. Travel around, fortifying the buildings near any enemies to give you an advantage. Keep some engineers nearby to repair them if they get damaged. It's best to go in by the middle enhance to the north and take out the tanks in the park before moving in your Tesla Troopers to charge the Eiffel Tower.

Start up your base and quickly send some troops off to the left to stem any landings. Take some conscripts over to the house on the small island to gain a bonus. For another cash bonus, take an amphibious transport along the bottom left until you reach land and you'll find a crate. Build up some minor defences, then concentrate on building Subs and a few Sea Scorpions.

Deploy them near the housed island to take out the Koreans when the timer runs down. Keep the dreadnought reinforcements at a distance. Defend your shipyard from any remaining ships while stocking up on Subs. Head to the west and then up the small channel in the middle. Use your Dreadnoughts to take out the Prism Towers.

Then sub-rush the Allied fleets and the shipyards. And you don't even need to set foot in their base. You need to defend all four points of your base.

Before you do, send a couple of Tesla Troopers to take out the propaganda van to the west, then send some engineers over to the far east derricks to get some extra cash. Build three miners to harvest the north field, guarded by a few tanks and Troopers.

Churn out some Flak Troopers and cannons around your battle lab. Hold out and build up a few heavy tanks, some Apocalypses and Terror Drones and position them next to the entrance two of each should do the job along with a whole bunch of Tesla Troopers. Build some Tesla Coils nearby and add others when you've got the money. A few dogs should sort out any spies as well. The attacks keep getting stronger but as long as you keep an even mix at each point, you'll be able to hold them off.

Defend your base from Paratroopers as you build. Send a few tanks, backed up by four V3 Launchers and Tesla Troopers over the bridge. When you've taken out their units, send a few engineers over to capture what's left. Build one plasma coil to the north-east. Keep a good supply of Terror Drones to help take out enemy infantry and mix with a few Apocalypse tanks.

Money can be tight here so send a few units to destroy the memorials and make some cash when there's a lull in the fighting. To penetrate the White House base, the best thing to do is to amass your forces up at the north-west and assault the left wall.

Enemy buildings can spring up pretty quickly, so take out the construction yard with Apocalypses first of all while using V3s on the war factory. Then just clear up the power plants to take the coils off line and destroy the barracks.

Kill any remaining units and capture the White House. Kill the two guards in the base to the north with the IFV and mind control the engineers to take over the base. Take over another IFV, build an engineer and put him in one to turn it into a repair vehicle. Take the two up to the northeast base and blow up the pillboxes and guards, using the repair IFV to fix any damage.

By now he should be to at full strength. Get rid of the repair IFV and use the psychic commander to take over the sniper, who should then take out all the guards and dogs standing at the entrance. Build a spy and send him into the base. Position your IFV at the south wall and launch rockets at the power plants while your spy takes the power down. The two tanks should pose no problem if you're at full rank.

Snipe the remaining infantry and send in a psychic commander to take over the President. A job well done. It can be a little hard getting started but guard the shores with Tesla Troopers and a few tanks while you build up. Build plenty of Flak Cannons and Troopers to protect from air attack. When your base is established build plenty of Subs, two or three Dreadnoughts and a couple of squid and take out enemy naval units near the coast.

Use the Dreadnoughts to take out the beach defences and clear the area. When that's done, stick a load of Apocalypses, Tesla Troopers and V3s into amphibious transports and take them over. Use the V3s to take out Prism Towers and surge in with the rest to knock out the base. Build a silo while you're doing this so it's ready when you capture the battle lab. Defend it from any air attack while you wait for the countdown to finish and can nuke the weather control device.

Bloody hard this one. The trick is to give yourself some breathing space at the start. As soon as possible, send an Apocalypse and two heavy tanks to the east until you reach a small valley. Take out the Patriot Missile launchers up the hill then head through and take out the other by the water. You can attempt to destroy the next one, but you'll probably die. Meanwhile, waypoint the two airships so they travel east then north towards the base and target them to take out the barracks, war factory, construction yard, psychic beacon and hopefully the nuclear plant before they're both shot down.

That should make things a lot easier. Back at the base, send some engineers to take over the derricks to the left and right. Build dogs and Terror Drones to help kill psychic commanders and some Apocalypse tanks to guard the front. Put Tesla Coils to the far left and far right and charge up with Tesla Troopers. Remember to build a service depot at the front to get rid of any enemy Terror Drones.

Before you build a nuclear silo, make about ten Flak Cannons and 15 Flak Tracks. Place the silo at the back of the base and use everything you can to take out the airships as they arrive.

You'll need to launch two missiles, so prepare to spend about 20 minutes doing that before you can nuke the Kremlin. Build a barracks and train ten Tesla Troopers and ten Flak Troopers. Fight off any Chrono invasions while you work. As soon as possible, lay some Flak Cannons and Troopers along the west side to stop any Rocketeers and Harriers from that direction. Build a shipyard, make some Subs, Sea Scorpions and about three squid, then head west to destroy the Allied fleet and shipyard.

Make three or tour Dreadnoughts and make your way around the main coast clearing all the defences you can. Next Post. You might also like. Slugterra: Slug it Out!

Full PC Game Download. All Rights Reserved. So which file is the one to open or what to do? Arslan Bro , extremely grateful.

No bugging nor errors It worked for my Windows 10 : PS: Antivirus might detect and delete an important file, so turn it off if you want. Douwe So on my end the menu zips by at light speed, so how do I slow the game down until I can play it properly?

Thanks in advance for helping :. Passerby How do i run the installer? Chenhe Jiang this game is pretty good I liked it. John Berlin Awesome memories! Similar games Users also downloaded the following old games. Theme Park World Electronic Arts. Latest added games View All. Top rated games View All.

The games you can find on our pages are no longer supported by the publishers. You will not buy them in stores anymore. The aim of abandonwaregames.

   

 

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